
In a cosy demo room, hidden within the vast EA super-structure on the E3 showfloor, Fifa producer David Rutter is his usual bombastic self. "We believe we have a special year for Fifa," he says, before explaining the three key gameplay additions.
The first is the player impact engine, a real-time physics system, that lends genuine force, momentum and consequence to every action. Sliding tackles now carry with them, the body mass of the player, apparently leading to proportional injuries for anyone on the receiving end. And instead of canned animations, there is grace and responsiveness.
"It creates these really fluid moments," says Rutter. "In Fifa 11 you had these momentum-breaking glitches, where a player gets stuck in a little animation cycle against another player. It drags you out of the moment.
The impact engine isn't just a physics engine, it's a continuation engine, it adds a smooth believability. The strength and weight of the players leads to different outcomes – there are limitless collision animations in the game. Every nuance is captured."
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